Thread: OpenGL

  1. #1
    Registered User OxYgEn-22's Avatar
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    Question OpenGL

    I was wondering how many people here actually use OpenGL here?? (besides me).
    Is that air you're breathing?

  2. #2
    Registered User Catif's Avatar
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    nope

    Im FAR too much of a newbie for that atm

  3. #3
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    OpenGL, DirectX, SDL, GDI... you name it...

  4. #4
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    OpenGL is some much easier than directx

  5. #5
    i dont know Vicious's Avatar
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    hmmm....

    Im just starting with win32 API
    Does that count?
    What is C++?

  6. #6
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    hmm, i never really took the time to compair DirectX and OpenGL. I just went with OpenGL because it looked way better on every machine that i tried it on . DirectX has good input stuffs but OpenGL seems to have easyer (and better + more efficient) use.

  7. #7
    Registered User OxYgEn-22's Avatar
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    ^ my msg up top ^

    gahh... wasent loged in..
    Is that air you're breathing?

  8. #8
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    I've used a combination of DirectX and OpenGL before, using OpenGL as my graphics API and DirectX for Input and Audio... worked out pretty well actually...

  9. #9
    ‡ †hë Ö†hÈr sîÐè ‡ Nor's Avatar
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    OpenGL or DirectX.
    I'm not sure which one is best. So play with both. Each has pros and cons.
    Usually its a personal preference.
    If you search for either then you will find a lot of debates.
    Try to help all less knowledgeable than yourself, within
    the limits provided by time, complexity and tolerance.
    - Nor

  10. #10
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    where do you get openGL classes?or, do you make your own?

  11. #11
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    to get OpenGL classes and etc. you need to install its sdk and include its files.. cant remember exactly what they are but there like..
    Code:
    #include <gl\gl.h>
    #include <gl\glu.h>	
    #include <gl\glaux.h>

  12. #12
    Seeking motivation... endo's Avatar
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    Originally posted by Unregistered
    to get OpenGL classes and etc. you need to install its sdk and include its files.. cant remember exactly what they are but there like..
    Code:
    #include <gl\gl.h>
    #include <gl\glu.h>	
    #include <gl\glaux.h>

    glaux is largely redundant now, look at getting GLUT instead. If you are using VC++ you need to link to the appropriate libraries in the project settings or use a #pragma directive thingy
    You should already have gl.h and glu.h on your machine.

    If you want to learn OpenGL start here or here
    Last edited by endo; 05-14-2002 at 06:44 AM.

  13. #13
    Registered User OxYgEn-22's Avatar
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    i started here. Its a good place to learn cool stuff for sure

    but i did not know about that out of date header file.. hmm..
    Last edited by OxYgEn-22; 05-14-2002 at 08:11 AM.
    Is that air you're breathing?

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