Code:
// Drawing Functions
void arc( int x, int y, int stangle, int endangle, int radius );
void bar( int left, int top, int right, int bottom );
void bar3d( int left, int top, int right, int bottom, int depth, int topflag );
void circle( int x, int y, int radius );
void cleardevice( );
void clearviewport( );
void drawpoly(int n_points, int* points);
void ellipse( int x, int y, int stangle, int endangle, int xradius, int yradius );
void fillellipse( int x, int y, int xradius, int yradius );
void fillpoly(int n_points, int* points);
void floodfill( int x, int y, int border );
void line( int x1, int y1, int x2, int y2 );
void linerel( int dx, int dy );
void lineto( int x, int y );
void pieslice( int x, int y, int stangle, int endangle, int radius );
void putpixel( int x, int y, int color );
void rectangle( int left, int top, int right, int bottom );
void sector( int x, int y, int stangle, int endangle, int xradius, int yradius );
everything you need should already be there.