Code:
// Includes
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
float angle = 0.0f;
HDC g_HDC;
void SetupPizelFormat(HDC hDC)
{
int nPixelFormat;
static PIXELFORMATDESCRIPTOR pfd= {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32,
0,0,0,0,0,0,
0,
0,
0,
0,0,0,0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0,0,0 };
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
SetPixelFormat(hDC, nPixelFormat, &pfd);
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HGLRC hRC;
static HDC hDC;
char stringp[] = "Hello World";
int width, height;
switch (message)
{
case WM_CREATE:
hDC = GetDC(hwnd);
g_HDC = hDC;
SetupPixelFormat(hDC);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
return 0;
break;
case WM_CLOSE:
wglMakeCurrent(hDC, NULL):
wglDeleteContext(hRC):
PostQuitMessage(0);
return 0;
break;
case WM_SIZE:
height = HIWORD(lParam);
width = LOWORD(lParam);
if (height == 0)
{
height = 1;
}
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTON);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,1.0f,1000.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
return 0;
break;
default:
break;
}
return (DefWindowProc(hwnd, message, wParam, lParam));
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
WNDCLASSEX windowClass;
HWND hwnd;
MSG msg;
bool done;
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = WndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = hInstance;
windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
windowClass.hbrBackground = NULL;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = "MyClass";
windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
if (!RegisterClassEx(&windowClass))
return 0;
hwnd = CreateWindowEx(NULL,"MyClass","The opengl Window Application",WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU | WS_CLIPSIBLINGS, 100,100,400,400,NULL,NULL,hInstance,NULL);
if (!hwnd)
return 0;
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
done = false;
while (!done)
{
PeekMessage(&msg, hwnd,NULL,NULL, PM_REMOVE);
if (msg.message == WM_QUIT)
{
done = true;
}
else
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIndentity();
angle = angle + 0.1f;
if (angle >= 360.0f)
angle = 0.0f;
glTranslatef(0.0f,0.0f,-5.0f);
glRotatef(angle,0.0f,0.0f,1.0f);
glColor3f(1.0f,0.0f,0.0f);
glBegin(GL_TRIANGLES);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(1.0f,0.0f,0.0f);
glVertex3f(1.0f,1.0f,0.0f);
glEnd();
SwapBuffers(g_HDC);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}