Thread: What should I study next?

  1. #1
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    What should I study next?

    Hello.

    I'm a 39 year old man from the northwest of England, self-trained in computer programming. I'm trying to learn C++.

    So far, I've read the first 3 chapters of "A Tour of C++". I'm understanding everything, but I regret that there are no exercises for me to do - I have to invent my own. I have watched some CPPCon videos, but a lot of them goes over my head.

    I wonder what I should study next. Reading more of "Tour" doesn't feel right.

    For the record, this is what I have read so far this year:

    Code:
    Computers
      The C Programming Language by Brian Kernighan & Dennis Ritchie (1988)
      A Tour of C++ by Bjarne Stroustrup (2014) (first 3 chapters)
      Why <cstdlib> is more complicated than you might think by Jonathan Wakely (2016)
      Managing Projects with GNU Make (3rd edition) by Robert Mecklenburg (2005) (up to page 32)
      Bash Reference Manual (up to 3.2.4)
      Vimtutor v1.7 (by multiple authors)
      MC6809 8-bit Microprocessor Programming Manual by Motorola (1981) (first 3 chapters)
      The MC6809 Cookbook by Carl D. Warren (1980)
      asm6809 manual by Ciaran Anscomb (2017)
      68000 Programmer's Reference Manual by Motorola (1992)
      Mastering the 68000 Microprocessor by Phillip R. Robinson (1985) (first 4 chapters)
      How to Make Computer-Controlled Robots by Tony Potter (1984)
      Commodore 64 User's Handbook by Weber Systems (1983) (first 3 chapters)
    
    Man pages
        builtin
        c89
        c99
        cat
        echo
        exit
        head
        printf
        pwd
        rm
        rmdir
        sleep
        tail
        touch
        wc

  2. #2
    Registered User MutantJohn's Avatar
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    Just pick a project that you're passionate about and code it to completion.

  3. #3
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    Depends on what you are learning for. For your own interest? Go and learn whatever you like!

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  5. #5
    Registered User MutantJohn's Avatar
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    I also wanna highly recommend Catch. It's amazing! If you don't need mocking capabilities :P

  6. #6
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    Write something. Be sure to write the code yourself, for it's the only way you're interested and it's the only way you learn something. Connect the graphics library and write the game.
    Last edited by Dmy; 06-16-2017 at 02:47 PM.

  7. #7
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    Quote Originally Posted by Richardcavell View Post
    So far, I've read the first 3 chapters of "A Tour of C++". I'm understanding everything, but I regret that there are no exercises for me to do - I have to invent my own.
    Stroustrup publishes the exercises in a separate document on his Web site. It is based on TC++PL 4th edition, so some chapter numbers may be different in the Tour book.

    Stroustrup: A Tour of C++

  8. #8
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    Yeah, try to write something and at the same time read something else, i think you need more prectice to see how it is.

  9. #9
    Programming Wraith GReaper's Avatar
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    Way back when I was teaching myself C++, I just searched online for "C++ exercises" and did a bunch of them. I was also involved with making a text game, a game engine and a compiler, but those were later. Just practice, you need to practice a lot to make C++ coding intuitive.
    Devoted my life to programming...

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