Thread: saving to a file with custom type (.lee or something)

  1. #1
    Unregistered Leeman_s's Avatar
    Join Date
    Oct 2001

    saving to a file with custom type (.lee or something)

    ok, so i create this file in the same directory as my exe for my game. how would i make a file, like if i wanted a file like "Player.dml" so people couldn't edit it? then i do:

    ofstream save_file("Player.dml");


    //later when i open
    char garbage[10];
    ifstream open_file("Player.dml");

    //now i have all these variable values available?

    does it work like that? please answer both questions

  2. #2
    Code Goddess Prelude's Avatar
    Join Date
    Sep 2001
    For the most part the program doesn't make a distinction about the extension for the file, I could save all of my files as .pre and the program would have no trouble reading it. In fact, I've done just that quite a few times. What the program sees is whether the file is opened as textual or binary, not what type of file it is.

    My best code is written with the delete key.

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