can u take a borland header file and include it in dev. it's gotta be
possible. if u can could any of u guys atach one for me
i need
<constrea.h>
thanks!
can u take a borland header file and include it in dev. it's gotta be
possible. if u can could any of u guys atach one for me
i need
<constrea.h>
thanks!
copyright huh...
i'll trie a coded language
/(%&please%&send%&/me%&/%&/anyway
%&email??!!%&/&/maybe/&)or&/&/%&here&/%
icq!!&/&%/i%&/%&/have%&%&
I thought Borland was free.
Last edited by toaster; 04-20-2002 at 05:13 PM.
think only with code.
write only with source.
>copyright huh...
Which part of
doesn't compute? Nobody can provide what you're asking unless they re-write the library for you. Which function(s) do you need to emulate?And chances are that if you don't have the library already, it wont work with your compiler
it may work
its still the same laguage
i need gotoxy()
and some more
and i dont want to use that
HANDLECURSOR...stuff
>its still the same laguage
What language is that then?
If by that you mean the win32 API, then you need you need a compiler that supports gotoxy. However as any modern win32 compiler that contains this will have to call the win32 functions anyway I don't see why you're objecting to it. Just wrap the win32 calls in your own gotoxy function.and i dont want to use that
HANDLECURSOR...stuff
ok then what header should i include to get the gotoxy
i'm using dev
what language??? uhh c-- maybe!
you can find a sample on this site.
go to the FAQs section.
as for using the coordinates in windows, there is a slight disadvantage since there is too much machine coding involved just to do a simple task whereas you can create one using ASM/MASM that does it with efficiency and speed if you know how to do it optimized.
think only with code.
write only with source.
>ok then what header should i include to get the gotoxy
Dev C++ may have a specific header/library that wraps it, but -
from the FAQ works.Code:#include <windows.h> void gotoxy(int x, int y) { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }
>what language??? uhh c-- maybe!
Try opening an object/lib file in your favourite source file editor.
If you're writing for console programs in a win32 enviroment, I'd like to see this asm.here is a slight disadvantage since there is too much machine coding involved just to do a simple task whereas you can create one using ASM/MASM that does it with efficiency and speed if you know how to do it optimized.
i've done that many times and all i can see is c++
>i've done that many times and all i can see is c++
OK, since you can only see C++ you shouldn't have any trouble with -
Code:L ' .text t # `.data l @ .bss UE } u E !t& }u Ed }uE EPj P ÉUÍv U8fE fE EPj P EPEPEUPj j P jj %s UEPh 1%c U EEPh U Ív U(EPj P EUEUPEUPEUPEUPE@EUPEUPy UB .. UB ÉUEHfEEHfEEPj P ÐUÍv U= P = Po UhB %c UEPh\ U ÐUEPj P U} uE E E RÉU} uE E E PlÍv U(EPj P Uv ÉU(EPj P U ÉUEfEEfEEfEEfEEPjj P EPEP J U ! & % % & K V " % 0 N S & n s & # 3 > g r $ .file gconio.c % _clreol ` _clrscr h _cputs _getche 5 8 B Q _inslineD _putch ` \ _window f v _wherey T _wherex _gotoxy .text # .data .bss .. : _getchar _printf S gcc2_compiled. ___gnu_compiled_c __setcursortype _gettextinfo _gppconio_init _highvideo _textattr _textbackground _textcolor ___FOREGROUND ___BACKGROUND _GetStdHandle@4 _SetConsoleCursorInfo@8 _GetConsoleScreenBufferInfo@8 _FillConsoleOutputCharacterA@20 _SetConsoleCursorPosition@8 _SetConsoleTextAttribute@8 _SetConsoleWindowInfo@12
man your dumb!
what have u done?
>man your dumb!
Yep.
>what have u done?
You're dumber.
idiot u can put them in your libs or includes it maybe it will work
and maybe not
but it isn't different languages i tell u!