Basically I started programing a coupla weeks ago, and I've been working my way through the tutorials on this site (being do 'em for like a week, on linked lists now). Erm, is it just me being stupid, or is it somewhat hard to actually take in all of what is being said? For example, the tutorial says something about making sure the program gives no bad output.. but like, what would that mean if it did?
It's a bit tricky to express what I mean, but basically, is there anything out there more interesting for beginners? For example, if there was a simple (in terms of the code, I mean, it would be inefficient, but the point of it would be to make things more accessible) 2D game I could disect and make changes to.. then I'd be more enthusiastic.
Or once I've done the tutorials will I be able to understand the basic working of some games anyway? And even mess around with them a bit.. anyone know where I can get C++ code for some simple 2D games (ie Speedball 2! Or is that one complicated?)..?
Anyway, thanks, later!
>or is it somewhat hard to actually take in all of what is being said?
Yes, it is. For the simple things this will pass, but there will always be something about programming that confuses you.
>For example, if there was a simple 2D game I could disect and make changes to..
Even simple games tend to be a bit complicated for beginners. What you're doing is the right thing, learn all the basics and then learn game theory and look at source. If you're really interested though, you can find source for games at www.planet-source-code.com.
Games are VERY complicated! You should work your way through the tutorials and maybe look for beginner competitions on the web to provide new idea and challenges. You may be addicted before you even know it!