WE all know that when we want user input in openGL, we can key in such as 'w', 'a', 's', 'd', but how about if we want user to keep input like up-arrow, down-arrow, left-arrow, right-arrow in our keyboard. How should we do it in openGL.
WE all know that when we want user input in openGL, we can key in such as 'w', 'a', 's', 'd', but how about if we want user to keep input like up-arrow, down-arrow, left-arrow, right-arrow in our keyboard. How should we do it in openGL.
OpenGL does not handle input in any way.
So, the answer would differ with the windowing library you are using or your OS.