Hi guys!

I'm working on a new OpenGL problem today: Creating a 3D Solid Sphere in OpenGL.

I've used the following code to define a class '3DSphere.cpp' (according to Link).

Code:

/*
* 3DSphere.cpp
*
* Created on: Oct 30, 2012
* Author: guptaa
*/
#include <stdio.h>
#include <stdlib.h>
#include <gl.h>
#include <glu.h>
#include <glut.h>
#include <math.h>
#include <vector.h>
class 3DSphere
{
protected:
vector<GLfloat> vertices;
vector<GLfloat> normals;
vector<GLfloat> texcoords;
vector<GLushort> indices;
public:
void SolidSphere(float radius, unsigned int rings, unsigned int sectors)
{
float const R = 1./(float)(rings-1);
float const S = 1./(float)(sectors-1);
int r, s;
sphere_vertices.resize(rings * sectors * 3);
sphere_normals.resize(rings * sectors * 3);
sphere_texcoords.resize(rings * sectors * 2);
vector<GLfloat>::iterator v = sphere_vertices.begin();
vector<GLfloat>::iterator n = sphere_normals.begin();
vector<GLfloat>::iterator t = sphere_texcoords.begin();
for(r = 0; r < rings; r++) for(s = 0; s < sectors; s++) {
float const y = sin( -M_PI_2 + M_PI * r * R );
float const x = cos(2*M_PI * s * S) * sin( M_PI * r * R );
float const z = sin(2*M_PI * s * S) * sin( M_PI * r * R );
*t++ = s*S;
*t++ = r*R;
*v++ = x * radius;
*v++ = y * radius;
*v++ = z * radius;
*n++ = x;
*n++ = y;
*n++ = z;
}
sphere_indices.resize(rings * sectors * 4);
std:vector<GLushort>::iterator i = sphere_indices.begin();
for(r = 0; r < rings; r++) for(s = 0; s < sectors; s++) {
*i++ = r * sectors + s;
*i++ = r * sectors + (s+1);
*i++ = (r+1) * sectors + (s+1);
*i++ = (r+1) * sectors + s;
}
}
void draw(GLfloat x, GLfloat y, GLfloat z)
{
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslatef(x,y,z);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, &sphere_vertices[0]);
glNormalPointer(GL_FLOAT, 0, &sphere_normals[0]);
glTexCoordPointer(2, GL_FLOAT, 0, &sphere_texcoords[0]);
glDrawElements(GL_QUADS, sphere_indices.size()/4, GL_UNSIGNED_SHORT, sphere_indices);
glPopMatrix();
}
}

However, I receive the following error (ref: line 21 - opening of 3DSphere class):

invalid suffix "DSphere" on integer constant

It seems a C error rather than an OpenGL one.

Also - where does the actual drawing take place? There is no main function here!