Thread: Casting isn't portable?

  1. #1
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    Casting isn't portable?

    I ran the following code below and got 2 different outputs depending on the architecture I ran it on.

    Code:
    int main()
    {
     char x = -1;
     int y = x;
    
     printf("0x%x\n", y);
    
     return 0;
    }
    On x86 I got 0xffffffff. Which is exactly what I'd expect. But on powerpc I got 0xff. Is casting really not portable? If so, what is the best way to deal with it?

  2. #2
    - - - - - - - - oogabooga's Avatar
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    char's are signed on some archs and unsigned on others.

    As an experiment try signed char and unsigned char on both archs.
    Last edited by oogabooga; 10-11-2012 at 05:47 PM.
    The cost of software maintenance increases with the square of the programmer's creativity. - Robert D. Bliss

  3. #3
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    I'm not sure what you're getting at with that suggestion. But I did try replacing the char with a short and correctly got 0xffffffff. So I guess that means it is unsigned on the powerpc arch I'm using.

  4. #4
    Lurking whiteflags's Avatar
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    Unadorned char can be signed or unsigned the standard does not mandate which. There are compiler switches to force the use of one type though.

  5. #5
    - - - - - - - - oogabooga's Avatar
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    Replacing the char with a short doesn't prove anything (shorts are always signed unless you specifically request an unsigned short).

    I meant to try forcing an unsigned char:
    Code:
    unsigned char x = -1;
    and then forcing a signed char:
    Code:
    signed char x = -1;
    and see the difference.
    The cost of software maintenance increases with the square of the programmer's creativity. - Robert D. Bliss

  6. #6
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    Oh. I didn't even realize there was a signed keyword. I've never seen that used anywhere.

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