I am reading through my c++ about proper use of pointers but the specific problem I am having here does not seem to appear in there. (That or I am overlooking something). The mostly talk about
I have a function in a class that is using a pointer like so:
The function gets *ptr passed as a parameter from something else which I do not entirely understand yet. Therefore I plan to get around that by having another pointer(from another function in the same class) that accesses SomeIntegerValue like this.
if (ptr->group == SomeIntegerValue)
And what would be the correct syntax to do so?
I am working with a modding SDK for a large game engine and pointers fishing out things all over the place appears to be very common so I would like to learn how to do it properly.
Yes, they can. But that would be rather bad code to do do so.