Thread: Initalising Objects in Separate File

  1. #1
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    Question Initalising Objects in Separate File

    Hi everyone http://images.daniweb.com/smilies/sleek/qqb014.gif

    At the minute I'm working on some stuff learning c++ and was wondering if ayone could offer some advice...

    Say I have a pile of objects that need to be created (for example say, a Log object, XML parsers object, and a command line parser object). In my main.cpp file I have a pile of code setting up each of these objects, then I add a pointer to these objects to another list (called object manager) so I can pass this list to other parts of the program and get access to the previous mentioned objects.

    Is there a way of creating say a separate file (say LogInit.cpp, XMLParserInit.cpp) that contains all the initalision stuff, and have these file called or run in main.cpp? So that way a user shouldn't have to modify or change main.cpp for a new object or to change stuff, only edit/make a new *object*Init.cpp file?

    Haven't tried much yet, only messed about with a few idas, such as having a InitObject object that could maybe contain a Init method, then say logInit.cpp extends this InitObject class and overrides the Init method?


    Sorry if this makes no sense, feel free to tell me it's a crazy idea if ya want and of course thanks in advance for any help!

  2. #2
    [](){}(); manasij7479's Avatar
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    Quote Originally Posted by KingTravis1986 View Post
    Hi everyone http://images.daniweb.com/smilies/sleek/qqb014.gif

    At the minute I'm working on some stuff learning c++ and was wondering if ayone could offer some advice...

    Say I have a pile of objects that need to be created (for example say, a Log object, XML parsers object, and a command line parser object). In my main.cpp file I have a pile of code setting up each of these objects, then I add a pointer to these objects to another list (called object manager) so I can pass this list to other parts of the program and get access to the previous mentioned objects.

    Is there a way of creating say a separate file (say LogInit.cpp, XMLParserInit.cpp) that contains all the initalision stuff, and have these file called or run in main.cpp? So that way a user shouldn't have to modify or change main.cpp for a new object or to change stuff, only edit/make a new *object*Init.cpp file?

    Haven't tried much yet, only messed about with a few idas, such as having a InitObject object that could maybe contain a Init method, then say logInit.cpp extends this InitObject class and overrides the Init method?


    Sorry if this makes no sense, feel free to tell me it's a crazy idea if ya want and of course thanks in advance for any help!
    Now thats some crossposting ! ( Initalising Objects.. - C++ | DaniWeb )
    Even the smiley link is there. :P

  3. #3
    spurious conceit MK27's Avatar
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    Quote Originally Posted by KingTravis1986 View Post
    tell me it's a crazy idea
    Sounds like it. I am also pretty sure you are conflating the terms object and class:

    So that way a user shouldn't have to modify or change main.cpp for a new object or to change stuff, only edit/make a new *object*Init.cpp file?

    Haven't tried much yet, only messed about with a few idas, such as having a InitObject object that could maybe contain a Init method, then say logInit.cpp extends this InitObject class and overrides the Init method?
    Honestly, that does not make any sense. An object is not a class, and vice versa.

    Which all implies (no offence) that you are going way beyond your limitations. You should post some code.
    Last edited by MK27; 02-26-2012 at 04:29 PM.
    C programming resources:
    GNU C Function and Macro Index -- glibc reference manual
    The C Book -- nice online learner guide
    Current ISO draft standard
    CCAN -- new CPAN like open source library repository
    3 (different) GNU debugger tutorials: #1 -- #2 -- #3
    cpwiki -- our wiki on sourceforge

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