Thread: Use Allegro BITMAP* in a class

  1. #1
    Registered User
    Join Date
    Feb 2012
    Posts
    9

    Use Allegro BITMAP* in a class

    So, im trying to create a class which uses a BITMAP*. I don't want to send a BITMAP to the constructor since I want the constructor to load the same image every time. The problem is that when I try to load a bitmap the program crashes. If I create a new bitmap it works as intended.

    Player.h
    Code:
    ...
    BITMAP* mRunningImage;
    BITMAP* mIdleImage;
    ...
    Player.cpp

    Code:
    ...
    Player::Player(double mPos_x, double mPos_y, double mSpeed, int mHelath, int mStamina, int mMaxEggs, int mArmor)
    {
        mRunningImage = load_bitmap("elme_8_dir",NULL); //doesn't work
        mIdleImage = create_bitmap(10,10); //works
        ...
    }
    ...
    How should I write the load_bitmap to make the program not crash?

  2. #2
    Registered User
    Join Date
    Feb 2012
    Posts
    9
    Nvm, I just noticed that Im an idiot......forgot to add ".bmp" to the filename.

    Pls ignore this thread

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