Thread: Variables

  1. #1
    Student drdroid's Avatar
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    Variables

    I compiled my program only to see that I had to recreate my variables... And when I do they don't have the information... They aren't to seperate functions so... I don't know what's wrong... Can someone help me? I'm using Borland C++.

  2. #2
    Confused Magos's Avatar
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    It could be caused by all the gotos you have. Try to structure your program with while/for loops instead. Gotos are not wrong, but ugly.

    And you should try to have a hiearchy system in your code, like this:
    Code:
    int main()
    {
      int A=3;
      if(A==3)
      {
        printf("Hello");
      }
      return 0;
    }
    instead of this:
    Code:
    int main()
    {
    int A=3;
    {
    printf("Hello");
    }
    return 0;
    }
    it makes it easier to read.
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  3. #3
    Student drdroid's Avatar
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    Update

    Ok, here's the updated code:

  4. #4
    Confused Magos's Avatar
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    Error: rpgbasse.cpp(193,12):Undefined symbol 'hp'
    Error: rpgbasse.cpp(193,16):Undefined symbol 'lvl'
    Error: rpgbasse.cpp(193,19):Undefined symbol 'at'
    Error: rpgbasse.cpp(193,22):Undefined symbol 'gp'
    Error: rpgbasse.cpp(193,26):Undefined symbol 'nme'

    You declare these variables in a sub-function, and therefore you cannot access them from main. The easiest solution would be to make them global. Declare them outside main, like this:
    Code:
    int hp, mp,....
    
    int Load()
    {
      ...
    }
    
    int main()
    {
      ...
    }
    ...and that should solve your problem!

  5. #5
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    You should use a struct instead, and then have the function

    Code:
    int Load(const Struct_Name &t)
    {
    //...
    }
    so you can make one in main and then pass it to Load, avoiding global variables

  6. #6
    Student drdroid's Avatar
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    Question ...

    I don't know much about classes... could you apply it, in some source code?

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