Code:
#define A {B10001000,B10001000,B11111000,B10001000,B10001000,B01110000} }
#define B {B11110000,B10001000,B10001000,B11110000,B10001000,B11110000}
#define C {B11111000,B10000000,B10000000,B10000000,B10000000,B11111000}
#define D {B11110000,B10001000,B10001000,B10001000,B10001000,B11110000}
#define E {B11111000,B10000000,B10000000,B11110000,B10000000,B11111000}
#define F {B10000000,B10000000,B11110000,B10000000,B10000000,B11111000}
#define G {B01110000,B10001000,B10011000,B10000000,B10001000,B01110000}
#define H {B10001000,B10001000,B10001000,B11111000,B10001000,B10001000}
#define I {B11111000,B00100000,B00100000,B00100000,B00100000,B11111000}
#define J {B01100000,B00010000,B00010000,B00010000,B00010000,B00111000}
#define M {B10001000,B10001000,B10101000,B10101000,B11011000,B10001000}
#define N {B10001000,B10011000,B10101000,B10101000,B11001000,B10001000}
#define L {B11111000,B10000000,B10000000,B10000000,B10000000,B10000000}
#define O {B01110000,B10001000,B10001000,B10001000,B10001000,B01110000}
#define P {B10000000,B10000000,B11110000,B10001000,B10001000,B11110000}
#define Q {B01101000,B10010000,B10101000,B10001000,B10001000,B01110000}
#define R {B10001000,B10001000,B11110000,B10001000,B10001000,B11110000}
#define S {B01110000,B10001000,B00010000,B01100000,B10001000,B01110000}
#define K {B10001000,B10010000,B11100000,B11100000,B10010000,B10001000}
#define T {B00100000,B00100000,B00100000,B00100000,B00100000,B11111000}
#define U {B01110000,B10001000,B10001000,B10001000,B10001000,B10001000}
#define V {B00100000,B01010000,B10001000,B10001000,B10001000,B10001000}
#define W {B01010000,B10101000,B10101000,B10101000,B10001000,B10001000}
#define X {B10001000,B01010000,B00100000,B00100000,B01010000,B10001000}
#define Y {B00100000,B00100000,B00100000,B00100000,B01010000,B10001000}
#define Z {B11111000,B10000000,B01100000,B00110000,B00001000,B11111000}
#define LA{B01111000,B10001000,B01111000,B00001000,B01110000,B00000000}
#define LB{B11110000,B10001000,B11001000,B10110000,B10000000,B10000000}
#define LC{B01110000,B10001000,B10000000,B10000000,B01110000,B00000000}
#define LD{B01111000,B10001000,B10001000,B01111000,B00001000,B00001000}
#define LE{B01110000,B10000000,B11111000,B10001000,B01110000,B00000000}
#define LF{B01000000,B01000000,B11100000,B01000000,B01001000,B00110000}
#define LG{B01110000,B00001000,B01111000,B10001000,B01111000,B00000000}
#define LH{B10001000,B10001000,B11001000,B10110000,B10000000,B10000000}
#define LI{B01111000,B00100000,B00100000,B01100000,B00100000,B00100000}
#define LJ{B01100000,B10010000,B00010000,B00111000,B00000000,B00010000}
#define LK{B10010000,B10100000,B11000000,B10100000,B10010000,B10000000}
#define LL{B01111000,B00100000,B00100000,B00100000,B00100000,B01100000}
#define LM{B10001000,B10101000,B10101000,B11010000,B00000000,B00000000}
#define LN{B10001000,B10001000,B11001000,B10110000,B00000000,B00000000}
#define LO{B01110000,B10001000,B10001000,B10001000,B01110000,B00000000}
#define LP{B10000000,B10000000,B11110000,B10001000,B11110000,B00000000}
#define LQ{B00001000,B00001000,B01111000,B10011000,B01101000,B00000000}
#define LR{B10000000,B10000000,B11001000,B10110000,B00000000,B00000000}
#define LS{B11110000,B00001000,B01110000,B10000000,B01110000,B00000000}
#define LT{B00110000,B01001000,B01000000,B11100000,B01000000,B01000000}
#define LU{B01101000,B10011000,B10001000,B10001000,B00000000,B00000000}
#define LV{B00100000,B01010000,B10001000,B10001000,B00000000,B00000000}
#define LW{B01010000,B10101000,B10101000,B10001000,B00000000,B00000000}
#define LX{B10001000,B01010000,B00100000,B01010000,B10001000,B00000000}
#define LY{B01110000,B00001000,B01111000,B10001000,B10001000,B00000000}
#define LZ{B11111000,B01000000,B00100000,B00010000,B11111000,B00000000}
#define SPACE{B00000000,B00000000,B00000000,B00000000,B00000000,B00000000}
#define NUM0{B01110000,B11001000,B10101000,B10101000,B10011000,B01110000}
#define NUM1{B01110000,B00100000,B00100000,B10100000,B01100000,B00100000}
#define NUM2{B1111000,B10000000,B01110000,B00001000,B10001000,B01110000}
#define NUM3{B11110000,B00001000,B01111000,B00001000,B00001000,B11110000}
#define NUM4{B00001000,B00001000,B11111000,B10001000,B10001000,B10001000}
#define NUM5{B01110000,B10001000,B00001000,B11110000,B10000000,B11111000}
#define NUM6{B11111000,B10001000,B10001000,B11111000,B10000000,B11111000}
#define NUM7{B00001000,B00001000,B01111000,B00001000,B00001000,B11111000}
#define NUM8{B11111000,B10001000,B10001000,B11111000,B10001000,B11111000}
#define NUM9{B11111000,B00001000,B00001000,B11111000,B10001000,B11111000}
#define DIVIDE{B10000000,B01000000,B00100000,B00100000,B00010000,B00001000}
#define TWODOTS{B01100000,B01100000,B00000000,B00000000,B01100000,B01100000}
#define DOT{B01100000,B01100000,B00000000,B00000000,B00000000,B00000000}
#define COMA{B00110000,B00110000,B00110000,B00000000,B00000000,B00000000}
#define LINE{B00000000,B00000000,B11111000,B11111000,B00000000,B00000000}
#define QUESTION{B00100000,B00000000,B00100000,B00010000,B10001000,B01110000}
#define MARK{B00100000,B00000000,B00100000,B01110000,B01110000,B00100000}
//IF YOU WANT TO MAKE ANY MORE SYMBOLS (SMILEY FACES, ETC.) YOU WOULD NEED TO DEFINE THEM IN THIS LOCATION
int latchPin = 10;
int clockPin = 13;
int dataPin = 11;
int clock = 9;
int Reset = 8;
int latchPinPORTB = latchPin - 8;
int clockPinPORTB = clockPin - 8;
int dataPinPORTB = dataPin - 8;
int i = 0;
long scrolling_word[6];
int array_turn=0;
byte your_text[15][6]={D,O,SPACE,N,O,T,SPACE,D,I,S,T,U,R,B};//THIS IS THE PLACE THAT YOU TYPE YOUR DESIRED TEXT,
//MAKE SURE TO USE THE CORRECTLY NAMED SYMBOLS THAT YOU INITIALIZED UP ABOVE
void setup(){
Serial.begin(9600);
pinMode(dataPin,OUTPUT);
pinMode(clockPin,OUTPUT);
pinMode(latchPin,OUTPUT);
pinMode(clock,OUTPUT);
pinMode(Reset,OUTPUT);
digitalWrite(Reset,HIGH);
digitalWrite(Reset,LOW);
setupSPI();
}
void display_word(int loops,byte word_print[][6],int num_patterns,int delay_langth){// this function displays your symbols
i = 0;// resets the counter fot the 4017
for(int g=0;g<6;g++)//resets the the long int where your word goes
scrolling_word[g] = 0;
for(int x=0;x<num_patterns;x++){//main loop, goes over your symbols
// you will need to find a better way to make the symbols scroll my way is limited for 24 columns
for(int r=0;r<6;r++)//puts the buildes the first symbol
scrolling_word[r] |= word_print[x][r];
for (int z=0;z<6;z++){//the sctolling action
for(int p=0;p<6;p++)
scrolling_word[p] = scrolling_word[p] << 1;
// end of the scrolling funcion
for(int t=0;t<delay_langth;t++){// delay function, it just loops over the same display
for(int y=0;y<6;y++){// scaning the display
if(i == 6){// counting up to 6 with the 4017
digitalWrite(Reset,HIGH);
digitalWrite(Reset,LOW);
i = 0;
}
latchOff();
spi_transfer(make_word(0x01000000,y));// sending the data
spi_transfer(make_word(0x00010000,y));
spi_transfer(make_word(0x00000100,y));
latchOn();
delayMicroseconds(800);//waiting a bit
latchOff();
spi_transfer(0);// clearing the data
spi_transfer(0);
spi_transfer(0);
latchOn();
digitalWrite(clock,HIGH);//counting up with the 4017
digitalWrite(clock,LOW);
i++;
}
}
}
}
finish_scroll(delay_langth);
}
void finish_scroll(int delay_scroll){// this function is the same as the funcion above, it just finishing scrolling
for (int n=0;n<24;n++){
for(int h=0;h<6;h++)
scrolling_word[h] = scrolling_word[h] << 1;
for(int w=0;w<delay_scroll;w++){
for(int k=0;k<6;k++){
if(i == 6){
digitalWrite(Reset,HIGH);
digitalWrite(Reset,LOW);
i = 0;
}
latchOff();
spi_transfer(make_word(0x01000000,k));
spi_transfer(make_word(0x00010000,k));
spi_transfer(make_word(0x00000100,k));
latchOn();
delayMicroseconds(800);
latchOff();
spi_transfer(0);
spi_transfer(0);
spi_transfer(0);
latchOn();
digitalWrite(clock,HIGH);
digitalWrite(clock,LOW);
i++;
}
}
}
}
byte make_word (long posistion,byte turn){
byte dummy_word = 0;
for(int q=0;q<8;q++){
if(scrolling_word[turn] & (posistion<<q))
dummy_word |= 0x01<<q;
}
return dummy_word;
}
void loop() {
display_word(1,your_text,14,15); //IF YOU CHANGE THE TEXT, YOU ALSO NEED TO UPDATE THE TEXT STRING LENGTH, DO THAT HERE.
// TO DO IT, CHANGE THE 13 TO HOW EVER LONG YOUR STATEMENT IS.
// calls for the display_pattern function and says that int loop = 15(if you do more loop the pattern whould scrole slower).
}
void latchOn(){
bitSet(PORTB,latchPinPORTB);
}
void latchOff(){
bitClear(PORTB,latchPinPORTB);
}
void setupSPI(){
byte clr;
SPCR |= ( (1<<SPE) | (1<<MSTR) ); // enable SPI as master
//SPCR |= ( (1<<SPR1) | (1<<SPR0) ); // set prescaler bits
SPCR &= ~( (1<<SPR1) | (1<<SPR0) ); // clear prescaler bits
clr=SPSR; // clear SPI status reg
clr=SPDR; // clear SPI data reg
SPSR |= (1<<SPI2X); // set prescaler bits
//SPSR &= ~(1<<SPI2X); // clear prescaler bits
delay(10);
}
byte spi_transfer(byte data)
{
SPDR = data; // Start the transmission
while (!(SPSR & (1<<SPIF))) // Wait the end of the transmission
{
};
return SPDR; // return the received byte, we don't need that
}