Thread: Socket Manage

  1. #1
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    Socket Manage

    Hello!
    I'm a contributor of the open-source/free the mana world game.
    My goal is to be able to identify packet sniffers (or anything else sending data to the game server IP and port that is not the game client).
    I'm looking forward to find a header that will allow the game client or a child-background process to keep an eye on any outgoing connection to the game server IP and port, and being able to find where it is coming from and possible deny/shut down it, would you know any library or ways to do so?
    Thank you for your time

  2. #2
    and the hat of int overfl Salem's Avatar
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    But if it's open source, what stops anyone from hacking the actual game client from doing whatever they want?
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  3. #3
    Registered User xentaka's Avatar
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    Only way I could see accomplishing this on an open source project would be to obfuscate the code and hope they aren't that determined.
    "The people don't want war, but they can always be brought to the bidding of the leaders. This is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and for exposing the country to danger. It works the same in every country." - Hermann Goering.

  4. #4
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    Indeed that'd be troublesome, I didn't think of it.

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