Thread: "Cannot find or open PDB file" ?

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  1. #1
    Registered User
    Join Date
    Apr 2011
    Posts
    14

    Question "Cannot find or open PDB file" ?

    Ok so i'm trying to run the following code, and it does compile and run, displaying the correct output i wanted from the code using FreeGlut and GLTools, and i also have the files freeglut_static.lib and gltools.lib included into the porject: but.......

    Code:
    / Bounce.cpp
    // Bounce a Block around the screen
    
    #include <GLTools.h>	// OpenGL toolkit
    #include <GLShaderManager.h>
    
    #ifdef __APPLE__
    #include <glut/glut.h>
    #else
    #define FREEGLUT_STATIC
    #include <GL/glut.h>
    #endif
    
    GLBatch	squareBatch;
    GLShaderManager	shaderManager;
    
    
    GLfloat blockSize = 0.1f;
    GLfloat vVerts[] = { -blockSize - 0.5f, -blockSize, 0.0f, 
    	                  blockSize - 0.5f, -blockSize, 0.0f,
    					  blockSize - 0.5f,  blockSize, 0.0f,
    					 -blockSize - 0.5f,  blockSize, 0.0f};
    
    ///////////////////////////////////////////////////////////////////////////////
    // This function does any needed initialization on the rendering context. 
    // This is the first opportunity to do any OpenGL related tasks.
    void SetupRC()
    	{
    	// Black background
    	glClearColor(0.0f, 0.0f, 1.0f, 1.0f );
        
    	shaderManager.InitializeStockShaders();
    
    	// Load up a triangle
    	squareBatch.Begin(GL_TRIANGLE_FAN, 4);
    	squareBatch.CopyVertexData3f(vVerts);
    	squareBatch.End();
    	}
    
    // Respond to arrow keys by moving the camera frame of reference
    void BounceFunction(void)
        {
    	static GLfloat xDir = 1.0f;
    	static GLfloat yDir = 1.0f;
    
    	GLfloat stepSize = 0.005f;
    
    	GLfloat blockX = vVerts[0];   // Upper left X
    	GLfloat blockY = vVerts[7];  // Upper left Y
    
    	blockY += stepSize * yDir;
    	blockX += stepSize * xDir;
    
    	// Collision detection
    	if(blockX < -1.0f) { blockX = -1.0f; xDir *= -1.0f; }
    	if(blockX > (1.0f - blockSize * 2)) { blockX = 1.0f - blockSize * 2; xDir *= -1.0f; }
    	if(blockY < -1.0f + blockSize * 2)  { blockY = -1.0f + blockSize * 2; yDir *= -1.0f; }
    	if(blockY > 1.0f) { blockY = 1.0f; yDir *= -1.0f; }
    
    	// Recalculate vertex positions
    	vVerts[0] = blockX;
    	vVerts[1] = blockY - blockSize*2;
    	
    	vVerts[3] = blockX + blockSize*2;
    	vVerts[4] = blockY - blockSize*2;
    	
    	vVerts[6] = blockX + blockSize*2;
    	vVerts[7] = blockY;
    
    	vVerts[9] = blockX;
    	vVerts[10] = blockY;
    
    	squareBatch.CopyVertexData3f(vVerts);
    	}
    
    
    
    
    
    ///////////////////////////////////////////////////////////////////////////////
    // Called to draw scene
    void RenderScene(void)
    	{
    	// Clear the window with current clearing color
    	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
    
    	GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
    	shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
    	squareBatch.Draw();
    
    	// Flush drawing commands
    	glutSwapBuffers();
    
    	BounceFunction();
    	glutPostRedisplay(); // Redraw
    	}
    
    
    
    ///////////////////////////////////////////////////////////////////////////////
    // Window has changed size, or has just been created. In either case, we need
    // to use the window dimensions to set the viewport and the projection matrix.
    void ChangeSize(int w, int h)
    	{
    	glViewport(0, 0, w, h);
    	}
    
    ///////////////////////////////////////////////////////////////////////////////
    // Main entry point for GLUT based programs
    int main(int argc, char* argv[])
    	{
    	gltSetWorkingDirectory(argv[0]);
    	
    	glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
    	glutInitWindowSize(800, 600);
    	glutCreateWindow("Bouncing Block");
    	
    	GLenum err = glewInit();
    	if (GLEW_OK != err)
    		{
    		// Problem: glewInit failed, something is seriously wrong.
    		fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
    		return 1;
    		}
    	
    	glutReshapeFunc(ChangeSize);
    	glutDisplayFunc(RenderScene);
    
    	SetupRC();
    
    	glutMainLoop();
    	return 0;
    	}
    But right before the window pops up and displays a bouncing square these errors pop up:

    Code:
    'Bounce.exe': Loaded 'C:\SB5\VisualStudio2008\Chapter02\Bounce\Debug\Bounce.exe', Symbols loaded.
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\opengl32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\glu32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\ddraw.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\dciman32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\dwmapi.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\uxtheme.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\version.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\ig4icd32.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file
    'Bounce.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file
    First-chance exception at 0x10132c1e in Bounce.exe: 0xC0000005: Access violation reading location 0x00000014.
    The program '[6440] Bounce.exe: Native' has exited with code 0 (0x0).
    Even though the code still runs..... Should i try to fix this? and if so... How?
    Thanks!! =)
    Last edited by GRIFFnDOOR; 04-11-2011 at 10:59 PM. Reason: Forgot something...

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