Thread: Linking / PlaySound problem

  1. #1
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    Linking / PlaySound problem

    I'm having a bit of trouble with PlaySound. I've attempted to link winmm.lib and libwinmm.a with no success and an error saying: ld.exe||cannot find -lwinmm.lib|. I'm using Code::Blocks 10.5 and Windows, donno if that will help but hey. Anywhos, on to the code:

    Code:
    #include <iostream>
    #include <windows.h>
    #include <Mmsystem.h>
    #pragma comment(lib,"winmm.lib")
    using namespace std;
    int main()
    {
        PlaySound("music.wav", NULL, SND_FILENAME|SND_LOOP);
        return 0;
    }
    Thanks in advance for any help.

  2. #2
    and the Hat of Guessing tabstop's Avatar
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    You'll probably have to provide the complete path to the library, since that library is not in MinGW's default library path.

  3. #3
    and the hat of int overfl Salem's Avatar
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    > #pragma comment(lib,"winmm.lib")
    I'm pretty sure this only works if you're using a microsoft compiler and linker.
    For every other sane approach, you add your dependencies in your project / makefile.

    #pragma comment
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  4. #4
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    Ok, it works, thanks!
    But, one problem I'm working on a program thats kinda like Guitar Hero, so the timing of the music needs to be perfect, but when it plays a song there is a delay from when its told to play the song to when the song starts playing. Is there any way to load a song before playing it, or something so the song will instantly start playing when told to?
    Last edited by frank42; 12-12-2010 at 03:07 PM.

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