Im makeing a text based rpg and for the inventory one idea was to do something like int max_weight and int weight give each item a weight and add it to the weight only if it will be less then max_weight
Im makeing a text based rpg and for the inventory one idea was to do something like int max_weight and int weight give each item a weight and add it to the weight only if it will be less then max_weight
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IDEA:
>>maybe we should be able to build characters
e.g:
Giant-Wizard-Dementor-Ghost-Dragon-Warewolf-Android.
>>powers
e.g:
fly(ignore obstacle; no points awarded)-swim(if the is a island to reach)-jump(to avoid being hit)-invisible(to pause)-kiss_of_death(dementors)-mutate(android;can became any other character if points are enough to do so).
>>skills
e.g:
speed(increaser/decrease accordingly with hp)-fist impact force(accordingly with hp)...
you can adapt them from any fictional character as Harry Potter(e.g:dementors), or action heros, but first u should get those bugs in line(i mean repaired)
time....
Ünicode¬>world = 10.0£
its kinda hard to do that guys...well i couldnt anyways heh
Paro
Ahh...have you ever tried to program something like this?
That would be amazingly hard to do...
Hey Paro...i think i'm gonna make a shot at FightGame 2.0
It will include inventory, more complex leveling up, maybe even more monsters....how would you like to be Beta tester if i succéed?
Last edited by ErionD; 03-30-2002 at 12:45 PM.
In the next version of this game, I think the next logical step, especially in the way of game development would be to implement a map that a player has to follow. It is very easy to do, you can represent it as an array, or you can use vectors, which are pretty similar to arrays. You can choose to display the map or not... I, myself, am working on a text RPG, with a map and about 20,000 walkable tiles. I can easily place quest items in certain areas of the dungeon by calling each cell within the array.
No i would have to redo the entire game if i wanted it to use a tile engine.
And i wonder if it would be as fun.....
Actually, you could just replace your random loop for events with a loop function through an array. It is actually pretty easy and I am not even a good programmer... I use goto statements like they are going tou of style.
I have a question about how you did something. How did you make the text go slow like that on the same line? Like somebody was typing it or something. The only idea I would have of that would be to use sleep. Can you give me an example of how you did that please? Thanks.
-Tazar
Language: C++
Compiler: Visual C++ 6.0
Currently Working On: Simple OpenGL aspects
just display a letter, sleep, then display another letter.
Repeat, repeat, so on.
Code:void slowType(char *string) { while( *string != '\0') { cout << *string++; Sleep(40); } }
I'm working on FightGame 2.0
So far i have done the inventory and i am doing a bit of tweaking here and there.
I have added a trade shop where you can sell stuff that you now get from monsters.
I will add plenty of ítems aswell.
I'm planning on doing an Armor shop too!
I am also planning on making it so that you put points into life and skill and so on ,+ some other stats that i will add, when you lvl up.
A few suggestions and a few things I will doing with my game.
I really think you should change your game title. That can do a lot to set the mood of the game.
A few things I have already put into my game and some more that I plan to, my project is only 11 days old and should be ready in about a month with everything implemented.
1) floors with 3150 walkable tiles. Each floor represents a new difficulty level. Not only do the monsters get tough, but also the puzzles to open doors and answers riddles that will make monsters grant you passage.
2) A rule-set much like dungeons and dragons. You will get a lot of stats like willpower, intelligence, strength and dexterity. I also have a full table for poison and elemental damages for each of the races I have in the game.
3) Many races including: elves, dwarves, centaurs, undead, goblins, and humans. Each have bonuses to diffirent stats making each race unique.
4) Like you, I have implemented an inventory system as well as a random loot generator so enemies may drop items that may have special bonuses to stats.
5) I have a full range spell system.
6) After I release the single player game I am going to mess around with networking code and maybe come out with a later version that supports a few more people to play the game with you.
7) Along with the main storyline, there will be many subquests that you do not have to complete but you can to receive special items or maybe special information that will make completing the dungeon easier.
8) A slightly different storyline for each of the races. And some completely different subquests.
What is so good about ErionD's game that it gets so many replies? I played it and it didn't seem that special, even that finished or polished off.
Kyoto
What makes it so good?! well to me i like it because i've always wanted to make one of these since i started programming this year and he did it and its real fun to play during class...beats solitaire
Yes, Eriond, if you make 2.0 ill Beta test for you again
Paro
Ahh....blackwyvern...YOU can go and make that game.
I dont want to change this game completely!
I have added the inventory, an Armor Shop, a Trade Shop, items from monsters, putting points in stats when you lvl up.
I have added Strength,Charisma,Dexterity and Intelligence.
Each lvl you get 4 points. 1 point in any of these stats raises them by one.
You can also put points in life and skill.
So far the stats aren't doing anything important.
Str = more damage.
Int = more spelldamage
Cha = better prizes and selling and stuff
Dex = bigger chance of fleeing (this is for you Paro )
So far you start with 3 in each stat but i think i will make it so that you can choose a race and then the stats are different for the races.
Oh and Paro, any e-mail i can send beta version to?
Get ICQ dammit! =D
Last edited by ErionD; 04-01-2002 at 08:27 AM.