Okay, I think I got this working pretty much like it's supposed to. The one thing that is sort of stumping me, however, is the shuffle function. To shuffle, I was thinking of just allowing all of the cards to be picked from again. Any advice on a good way of doing this? I was thinking about creating another for loop to just re-populate the array with 52 cards, but that just does not seem right for some reason. Also, after I do shuffle the cards, would I just do something like
Code:
a.shuffle();
for(int i =1; i < 6; i++) // using same for loop as first time I dealt first hand ??????
	{

	the_card = a.deal();
	cout << the_card << endl;

	}
	
     
	for(int j = 1; j < 6; j++) //using same for loop as the first time I dealt a second                hand???
	{
		the_card = a.deal();
		cout << setw(15) <<  the_card << endl;
	}

Here is my whole program, I am hoping someone can look it over and see if I did things like the directions specified, etc. Thanks

Code:
#include <iostream>
#include<iomanip>
#include<ctime>
using namespace std;


class Cards
{
private:
	int deck[52];
    int card ;

public:
	Cards(); //Constructor
	int deal();
	void shuffle();
};

Cards::Cards() //constructor
{

	card = 51;
	srand(time(NULL));
  
}

int Cards::deal() 
{
int i;
int deck[52];
int the_card;

int suit, value;

int randcard = 1 + rand()% 52;


for (i = 0; i < 52; i++)
{
deck[i]=i;
}

suit = deck[randcard] % (4+1)  * 100;
value = deck[randcard] % 13 + 1;

deck[card] = deck[randcard];
deck[card] =  deck[card-1];

the_card = suit+value;


return the_card;
}

void shuffle ()
{
	

}

int main()
{
	int the_card;
	Cards a;
	
	for(int i =1; i < 6; i++)
	{

	the_card = a.deal();
	cout << the_card << endl;

	}
	
     
	for(int j = 1; j < 6; j++)
	{
		the_card = a.deal();
		cout << setw(15) <<  the_card << endl;
	}
	cin.get();

	return 0;
}