same template class as in the other thread, but i'll post the current prototypes first for orientation:
Code:
template<typename T, int n> // n is the Matrix height/width
class Matrix
{
private:
T** content; // 2-dimensional array of T objects
public:
// default constructor should use default T object if there is one
Matrix();
// creates uniform Matrix (all values = t)
Matrix(const T& t);
// construct a Matrix from an array
Matrix(const T arr[][n]);
// copy constructor
Matrix(const Matrix& m);
// destructor
~Matrix();
// assignment
Matrix<T, n>& operator=(const Matrix<T, n>& m);
// 'at' function (indexing)
T at(const int i, const int j);
// basic matrix operations
// addition
Matrix<T, n> operator+(const Matrix<T, n>& m) const;
// scalar multiplication
friend Matrix<T, n> operator*(T t, const Matrix<T, n>& m);
//Matrix<T, n> scalar_mult(const T& t) const;
// other methods
void show();
};
The 'at' function is my current problem. I'd obviously like to have a prototype of the form
T& at(const int i, const int j);
but I can't get it to work that way. Here's the definition:
Code:
template<typename T, int n>
T Matrix<T, n>::at(const int i, const int j)
{
if (1 <= i && i <= n && 1 <= j && j <= n)
return content[i - 1][j - 1];
else
{
std::cout << "Invalid index!\n";
return NULL;
}
}
Aside from whether or not the else part will even work, this stops working as soon as I change the return type to T& and then in the if part use return &content[i - 1][j - 1]; (I thought it was kind of nice to convert to standard matrix notation.
How do I get a reference here so that I can not only show what the value is but also use this function to assign values inside my matrix?