Anybody see what is going wrong here? i am compiling using codeblocks, when i try to make the ResetState class inherit from the StateEngine class i get error
"expected unqualified-id before "public"
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||=== Build finished: 1 errors, 0 warnings ===|
other classes are working fine as inherited, and the project has been built ok,
its only when i add the text to make resetstate inherit that the problem occurs
i have cleaned and done rebuild also.
i cant see what i am doing wrong,
below is the base class, resetstate class and resetstate constructor
Base Class in header Globals.h >
Code:
#ifndef GLOBALS_H_INCLUDED
#define GLOBALS_H_INCLUDED
#include <SDL/SDL_events.h>
#include <SDL/SDL_image.h>
extern SDL_Surface* screen;
extern SDL_Surface* temp;
extern SDL_Event event;
class StateEngine //Base class
{
public:
virtual void HandleEvents() = 0;
virtual void Do_Logic() = 0;
virtual void Render() = 0;
virtual ~StateEngine(){};
};
#endif // GLOBALS_H_INCLUDED
ResetState Class in header reset.h >
Code:
#ifndef RESET_H_INCLUDED
#define RESET_H_INCLUDED
#include <SDL/SDL.h>
#include <SDL/SDL_events.h>
#include <SDL/SDL_image.h>
#include "Constants.h"
#include "Globals.h"
class ResetState public : StateEngine
{
private:
SDL_Surface* Resetsourcemsg;
SDL_Surface* Buttonsource;
SDL_Rect resetmsg;
SDL_Rect resetclip;
SDL_Rect optionbutton[2];
SDL_Rect optionclip[2];
int count;
int anim_count;
int testX, testY;
public:
void HandleEvents();
void Do_Logic();
void Render();
ResetState();
~ResetState();
};
#endif // RESET_H_INCLUDED
The Constructor for ResetState in source file of same name >
Code:
#include <SDL/SDL.h>
#include <SDL/SDL_events.h>
#include <SDL/SDL_image.h>
#include "Utilities.h"
#include "Constants.h"
#include "Globals.h"
#include "reset.h"
ResetState::ResetState()
{
temp = NULL; //this is global
Resetsourcemsg = NULL;
Buttonsource = NULL;
temp = SDL_LoadBMP("Gameinfo.bmp");
Resetsourcemsg = SDL_DisplayFormat(temp);
SDL_FreeSurface(temp);
temp = SDL_LoadBMP("Buttonsheet.bmp");
Buttonsource = SDL_DisplayFormat(temp);
SDL_FreeSurface(temp);
testX = 0, testY = 0;
anim_count = 0;
resetmsg.x = 330; //the reset game yes/no? message box
resetmsg.y = 580;
resetmsg.w = 500;
resetmsg.h = 100;
//for the sake of brevity i have removed the rest of the constructor, it just
// initialises the remaining SDL_Rect objects as in above resetmsg.x = etc.
}