We do not need to use an OpenGL, the only reason I suggested that was because the information I have found has told me i need to use an openGL. All I really need to know is how to open and display a saved bitmap from my hard drive and assign it to a variable using C++ Visual Studios.
If you are just loading and displaying files in some kid of static way as descriptive images in your, say, turn-based game, then that is a reasonable ask i suppose, but if you are planning on making an animated real-time football game then that is a Big ask for a school project, if thats your plan then you need to get a design process going, coding it comes by far last... unless you want a mess that gets steadily more convoluted and impossible to work with...as woeful experience taught me