Hey, i haven't thought of that!! And multithreading seems pretty good too, although i guess it's not easy! Anyways, thank you everyone for your support!one way might be to check for collisions for the intermediate positions of fast-moving objects
Hey, i haven't thought of that!! And multithreading seems pretty good too, although i guess it's not easy! Anyways, thank you everyone for your support!one way might be to check for collisions for the intermediate positions of fast-moving objects
I've resently started on building a 3D Editor too, to make some models for my game but i have a serious problem! Does anyone know a way to select object, primitives, points using the mouse it a 3D world? Also, i've tried to make MANY different Object Stacks, but noone works very good. Any ideas, please?
@sipher, maybe this can help u
OpenGl - Tutorial 27 : Object Selection