Thread: Two questions for a text game

  1. #1
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    Two questions for a text game

    Wasn't sure if this should go in C++ or Games board but Games Board seems to relate to graphics, ah well, feel free to move this.

    Okay, I have two problems, one is not too important, the other is major, at least for a text game it is. Note I'm using Open Watcom C and C++ compiler, why? You may ask, it's because I want to develop my text game as a 16-bit DOS game rather than a shelled game for more advanced Windows systems, I have my reasons.

    First problem, now I've tried to make rooms in the text game, but it continuously failed, I've only tried arrays though, I don't have my old source code for it anymore, I plan to write a new version once I know what to do.

    Second problem, this isn't too major, but I want my game to look nice, (for a text game, that is) by coloring names of items/places/people/whatever. However DOS can't use the only text coloring functions I know (which was something to do with conio.h)

    I might also have trouble with the battle system, but I should be able to figure it out sooner or later, can someone help me or at least give me helpful links to the two current problems I am having (Yes, I've googled it all before)

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    This is a link I had help in, maybe looking through that could help you out.

  3. #3
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    Quote Originally Posted by GlitchGuy2 View Post
    Second problem, this isn't too major, but I want my game to look nice, (for a text game, that is) by coloring names of items/places/people/whatever. However DOS can't use the only text coloring functions I know (which was something to do with conio.h)
    What were you trying to use? Conio is indeed fully compatible with DOS.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

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