-------------version II-----------------Code:void destroy(class* &i) { delete i; i = NULL; } class arr[3] = ..... . ./*construction for each element*/ function(arr[0]); This is working.
Why? what does magic "&" do?Code:void destroy(class* i) { delete i; i = NULL; } class arr[3] = ..... . ./*construction for each element*/ destroy(arr[0]); This is n't working (Runngtime error);