Thread: Why dosent this work?

  1. #1
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    Why dosent this work?

    Can someone tell me why this dosent change the value of sel thats declared in main?


    void function(float *sel);

    float number = 3;

    main() {
    float *sel = new float[3];
    function(sel);
    //sel[0] donsent == number ????
    delete[] sel;
    }

    functon(float *sel) {
    sel[0] = number;
    }

  2. #2
    Code Goddess Prelude's Avatar
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    Apparently function() is a reserved name, I got an error on that until I changed it to func(). After I did that the program worked just fine.

    -Prelude
    My best code is written with the delete key.

  3. #3
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    Since functon(float *sel) is different from function(float *sel). That's why, you made a typing error.

  4. #4
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    regardless of the typos I posted here, why dosent this work right.

    My real program is much more complex, this is just the part that I have narrowed down the problem to.

  5. #5
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    If you correct the typo it does work.

  6. #6
    Code Goddess Prelude's Avatar
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    >If you correct the typo it does work.

    Actually it doesn't on my compiler. Now that I'm more awake I noticed that in your function definition you forgot to include the return type. This also may be a typo though.
    Code:
    function(float *sel) { // Will flag an error
      sel[0] = number; 
    }
    Code:
    void function(float *sel) { // Works fine
      sel[0] = number; 
    }
    -Prelude
    My best code is written with the delete key.

  7. #7
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    It is, I will post my real code for clarity.

    heres the function thats starting from

    Code:
    void menus::Mouse(short type, int x, int y) {
    	float *sel = new float[3];
    	glh.Selectf(sel);
    	
    	if(glh.Checkf(sel,skm_btn->col)) battle.Start();
    	if(glh.Checkf(sel,ted_btn->col)) ted.Start();
    
    	delete[] sel;
    }
    
    void glhs::Selectf(float sel[]) {
    	float r,g,b;
    	if(selectmode == false) {
    		display(GLH_SELECT);
    		selectmode = true;
    	}
    	glReadPixels(curx,tempy,1,1,GL_RED,GL_FLOAT,&r);
    	glReadPixels(curx,tempy,1,1,GL_GREEN,GL_FLOAT,&g);
    	glReadPixels(curx,tempy,1,1,GL_BLUE,GL_FLOAT,&b);
    	sel[0] = r;
    	sel[1] = g;
    	sel[2] = b;
    }
    bool glhs::Checkf(float *sel, float *colors) {
    	bool stater = false, stateg = false, stateb = false;
    	if(sel[0] > colors[0]-0.049 && sel[0] < colors[0]+0.049) stater = true;
    	if(sel[1] > colors[1]-0.049 && sel[1] < colors[1]+0.049) stateg = true;
    	if(sel[2] > colors[2]-0.049 && sel[2] < colors[2]+0.049) stateb = true;
    	if(stater == true && stateg == true && stateb == true) return true;
    	else return false;
    }
    I know that the r,g,b variables int selectf have the right values, but those values never make it to the checkf function? I can make it work without arrays, but I really want to use them here.

  8. #8
    Skunkmeister Stoned_Coder's Avatar
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    void glhs::Selectf(float sel[]) {
    should be
    void glhs::Selectf(float* sel) {
    Free the weed!! Class B to class C is not good enough!!
    And the FAQ is here :- http://faq.cprogramming.com/cgi-bin/smartfaq.cgi

  9. #9
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    That was just something I was testing, but ive tried it both ways.

    I cant for the life of me figure out why it isnt working.

  10. #10
    Skunkmeister Stoned_Coder's Avatar
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    add some trace statements after calling selectf() to print out the values stored in sel. what do you get?
    Free the weed!! Class B to class C is not good enough!!
    And the FAQ is here :- http://faq.cprogramming.com/cgi-bin/smartfaq.cgi

  11. #11
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    It gives me 0,0,0 for the array after calling Selectf, but inside the function I know that r,g,b are not equil to 0,0,0.

    I have a sister function that just returns the r,g,b variables, useing that I can say something like this

    sel[0] = glh.Selectf(RED);
    sel[1] = glh.Selectf(GREEN);
    sel[2] = glh.Selectf(BLUE);

    and it works fine? I checked for variables with the same name, the only other sel variable in the program is in a class thats not even active when this is. Do you have any other ideas on what could cause this to mess up indirectly?

  12. #12
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    please post glReadPixels()

  13. #13
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    Thats an OpenGL library function, it dose return the values that I want, They just never make it to the sel array?

  14. #14
    Skunkmeister Stoned_Coder's Avatar
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    now print out the values returned from glReadPixels. Are they all zero too?
    Free the weed!! Class B to class C is not good enough!!
    And the FAQ is here :- http://faq.cprogramming.com/cgi-bin/smartfaq.cgi

  15. #15
    Skunkmeister Stoned_Coder's Avatar
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    what compiler are you using? the code looks ok.
    Free the weed!! Class B to class C is not good enough!!
    And the FAQ is here :- http://faq.cprogramming.com/cgi-bin/smartfaq.cgi

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