Hi everybody, recently I've been working on getting a simple gravity program where a spaceship orbits around a sun going, I've almost completed it but I've hit a roadblock.

Whenever I compile it says

13 C:\Dev-Cpp\Mission Space rev2\C-SpaceShip.cpp expected `;' before '(' token

and that

29 C:\Dev-Cpp\Mission Space rev2\Body.cpp 'class SpaceShip' has no member named 'Update'

I know it something very simple that's wrong with the function Update in my class, can anyone help me figure it out?

Code:
#include "math.h"
class SpaceShip
{
      public:
             long int mass;
             int locX;
             int locY;
             int imageheight;
             int imagewidth;
             long int velocityX;
             long int velocityY;             
             SDL_Rect dest, source;
             int Update (Planet *pEarth, SDL_Surface *Red, SDL_Surface *screen)
             {
                           int distance;
                           int forceX;
                           int forceY;
                           long int masses;
                           long int GravVector;
                           long int accelX;
                           long int accelY;
                           distance = sqrt(((*pEarth.dest.x - locX * *pEarth.dest.x - locX) + (*pEarth.dest.y - locY * *pEarth.dest.y - locY))); // this is the distance formula
                           forceX = distance * distance;//these lines are used to square distance
                           distance = forceX;//this is also
                           forceX = 0;//this is the last one
                           masses = (*pEarth.mass * mass);
                           GravVector = masses/distance;//distance is already squared here
                           forceX = GravVector/(*pEarth.dest.x - locX);//normalizes vector into x and y forces instead of vector force, GravVector is a force.
                           forceY = GravVector/(*pEarth.dest.y - locY);
                           accelX = forceX/mass;
                           accelY = forceY/mass;
                           velocityX = velocityX + accelX;//velocity is part of class data not definded in this function
                           velocityY = velocityY + accelY;
                           dest.x = dest.x + velocityX;
                           dest.y = dest.y + velocityY;
                           BlitSurface(Red,source,screen,dest);
                           SDL_UpdateRect(dest.x,dest.y,dest.w,dest.h);
                           return 0;
                           }; 
             SpaceShip(int parmass, int locationX, int locationY, int parimageW, int parimageH )
             {
                           velocityX = 0;
                           velocityY = 0;     
                           mass = parmass;
                           locY = locationY;
                           locX = locationX;
                           imageheight = parimageH;
                           imagewidth = parimageW;
                           
                           dest.x = locX;
                           dest.y = locY;
                           dest.h = imageheight;
                           dest.w = imagewidth;
                           
                           source.x = 0;
                           source.y = 0;
                           source.h = imageheight;
                           source.w = imagewidth;
                           return;
                           }
             
                           };//end of class