I am trying to declare a 3D vector like below. I am trying to follow the pattern of the 2D like this:
Code://2D vector<vector<string> > abc(500, vector<string>()); //3D vector<vector<vector<string>>> abcde(500, vector<string>(), vector<string>()); The 2D compiles but for the 3D I have a lot of compilererrors. I am not sure what I can be doing wrong. As seen I want to use push_back for 2D and 3D. Thanks..