Using time.h in an F1 manager game.
Hi there all,
My friend and I, we're gonna do a game with C++.
It is a Formula 1 Manager Game.
First off, we both know C++ and OOP pretty well.
However, since we don't know Direct X or OpenGL, we were thinking of doing the game console based. ( No graphics )
It would be advanced with loads of features.
What do you think of this?
Would it be more worth it if we learnt Windows Programming & Direct X in order to create graphics?
Also, lets say there's a race in the game. Obviously, this race must be timed. The position of the cars must be updated real time. How would this be done? Every second, the results are updated? Also, I'd use time.h for that. However, to be honest, I never used it before. What might be the code in its basic structure to start a race and finish it 20 minutes later?
Thanks for everything,