I have a game, and i would like to be able to resize the array of enemies for every level, right now the array is just set to a static 100, but that only allows 25 levels. I'm not looking for more level's, rather, more dynamic memory usage.
something like; (note: this causes a segmentation error on my compiler)
Code:Enemy enemyArray[NumberOfEnemies]; ..... //New Level NumberOfEnemies+=2; delete [] enemyArray; Enemy enemyArray[NumberOfEnemies]; ..... //ect...