Thread: Determine if a number lies on a 4-byte boundary

  1. #1
    Supermassive black hole cboard_member's Avatar
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    Determine if a number lies on a 4-byte boundary

    I've been racking my mathless brain for the last 45 minutes, looked at two books (if Bit Twiddling Hacks counts as a book) all to no avail.

    The answer is no doubt really obvious. I'm tired. Very, very tired.

    EDIT: Yes, I have googled.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  2. #2
    Technical Lead QuantumPete's Avatar
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    I'm not quite sure what you're asking here. If you want to find whether a number can be stored in 4 bytes, I'd check whether it's less than 2^32.

    QuantumPete
    Last edited by QuantumPete; 09-07-2007 at 11:23 AM. Reason: made stupid mistake
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  3. #3
    Supermassive black hole cboard_member's Avatar
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    I want to know if it's dead on a 4-byte boundary, like is it equal to 32, 64, 96 etc. I guess I could use a lookup table with a search, but I was hoping there's a way of calculating it.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  4. #4
    Technical Lead QuantumPete's Avatar
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    Hmm, you could mod it with for 4...
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  5. #5
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    Or I could shoot myself in the FACE for being so stupid. Thank you.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  6. #6
    Technical Lead QuantumPete's Avatar
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    Quote Originally Posted by ahluka View Post
    Or I could shoot myself in the FACE for being so stupid. Thank you.
    No problem ;-)
    "No-one else has reported this problem, you're either crazy or a liar" - Dogbert Technical Support
    "Have you tried turning it off and on again?" - The IT Crowd

  7. #7
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    >I want to know if it's dead on a 4-byte boundary, like is it equal to 32, 64, 96 etc.
    Code:
        if ((num & 0x1f) == 0)

  8. #8
    Kernel hacker
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    The normal way to check the alignment is to and with alignment-1 and check that it's zero, e.g.
    Code:
       if ((address & 3) == 0) ... // it's aligned
       else ... // unaligned.
    If you want to make it generic, you could do:
    Code:
       if ((address & sizeof(type)-1) == 0) ...
    This works for all types that have sizes that are 2^n, e.g 2, 4, 8, 16, 32, 64, etc.

    Note that the parenthesis around (address & x) are necessary, otherwise the compiler will evaluate 3 == 0 [or whatever] first, then perform the and. If it's false, like in this case, it will be false all over, since X & 0 is always zero, so false. Don't ask me how I remember this, just trust me that if you've made the same mistake enough times, you don't forget quite so easily.

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    Mats
    Compilers can produce warnings - make the compiler programmers happy: Use them!
    Please don't PM me for help - and no, I don't do help over instant messengers.

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