is it really all that different.
on the psp you just include the "graphics.h", "framebuffer.h" , "png.h" and "pspgu.h" headers and to initialize the gfx you call "initGraphics()"
then you load the image by pointing to the struct Image.
then you blit the image w/ one of two functions..
Image* img = loadImage("./directory/image.png");
then you have to flip the buffer to dislplay the images.
blitAlphaImageToScreen(0, 0, width, height, imgsrc, x, y);
blitImageToScreen(width, height, imgsrc, x, y);
i am just saying this because this is what i am used to and i want to know wat i am getting into here . Thanks again.