Thread: Has anyone sucessfully compile id's source?

  1. #1
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    Has anyone sucessfully compile id's source?

    I'm in the process of downloading the Quake1 source code and i'd like to know if anyone has compiled it succesfully?, because i attempted to compile the souce for Wolfenstien with Borland C++ 3.1 with direct instructions from a Wolf mod site and it still errored. Also has anyone made any mods for Quake?

    thanks for any reply's



    fatpotatohead

  2. #2
    Hamster without a wheel iain's Avatar
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    afaik you get the source and the source only - none of the resources, i guess you need the resource files for it to compile
    Monday - what a way to spend a seventh of your life

  3. #3
    Guest Sebastiani's Avatar
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    true. I tried once and couldn't compile for lack of resource files, as well. To be honest though I have not yet read over the document really so I don't know much more than that.
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  4. #4
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    You might try posting that question on the linux board. They have more experience compiling source. The source is out for quake2 also I hear. GPL'D!!

  5. #5
    Registered User dune911's Avatar
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    its the same with the wolfenstein source from id. only the source - can't compile without the resources... maye you can - but i can't...

  6. #6
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    You might try posting that question on the linux board. They have more experience compiling source.
    Hmm... I never knew that only linux programmers knew how to compile source code. How do we windows users ever manage?
    one fish two fish
    red fish blue fish

  7. #7
    Code Goddess Prelude's Avatar
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    >How do we windows users ever manage?
    We manage because everything is automated. Windows programming is like a jigsaw puzzle, we take all of the prewritten code and just move it into place ;D

    p.s. I'm kidding for those of you who take me seriously. (shouldn't be too many)

    -Prelude
    My best code is written with the delete key.

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