Thread: Is this bad?

  1. #1
    Registered User
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    Is this bad?

    Code:
    #include <stdio.h>
    
    void change_x(int **x)
    {
        *x = (int *)10;
    }
    
    int main(void)
    {
        int *x = NULL;
        
        change_x(&x);
        
        printf("%d\n", x);
        
        return 0;
    }
    I'll be using a linked list in my next stupid program and I don't want to use any global variables. This was my practice
    Is this correct? gcc didn' t give me any errors or warnings. Thanks.

  2. #2
    & the hat of GPL slaying Thantos's Avatar
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    Code:
    printf("%d\n", x);
    ^---- bad

  3. #3
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    That code is bad in general. You have x declared as a pointer to an integer, and it's pointer value is modified by the function change_x. A logical assumption would be that the programmer could then dereference the value of x, but in this case it would crash the program. Why not keep it simple and just do:

    Code:
    #include <stdio.h>
    
    void change_x(int *x)
    {
        *x = 10;
    }
    
    int main(void)
    {
        int x = 0;
        
        change_x(&x);
        
        printf("%d\n", x);
        
        return 0;
    }
    I'm not sure what your code has to do with a linked list, so maybe I'm missing the point of this little exercise.

  4. #4
    and the hat of int overfl Salem's Avatar
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    > I'll be using a linked list in my next stupid program and I don't want to use any global variables
    Well you also need to make sure you don't use any casts either.
    Because indiscriminate casting like that cripples the compiler's ability to tell you anything useful.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  5. #5
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    I want to write an add_node function that will not depend on a global variable head.

  6. #6
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    I want to write an add_node function that will not depend on a global variable head.
    Well, head need not be global, you can always pass head to your add_node function.

    Sahil

  7. #7
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    I guess I understand your problem
    Code:
    void add_node(node **head ){
        node * newnode = malloc(sizeof( node ) );
        if ( *head == 0 ) {
              *head = newnode;
        }
        else 
           .....
    }
    
    int main() {
       node * head;
       head = 0;
       add_node( &head );  // head will be initialized in add_node
       return 0;
    }
    And yes that would work.

    Kurt

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