Thread: double precision and round-off errors

  1. #1
    Registered User Micko's Avatar
    Join Date
    Nov 2003

    double precision and round-off errors

    Hi, I'm writing program that calculates coefficients of a FIR filter. Anyway I have a problem regarding precision of numbers.
    I need to use so called Blackman window:

    As you can notice coefficients are symetrical and for Len=11;
    there is symetry around element w[5] which is equal 1.00

    I wrote function that performs calculations:
    #define pi 3.14159265
    double* blackman(int Len)
    	double* array=malloc(sizeof(double)*Len);
    	int i;
    	return array;
    When I execute this code I get following results:

    As you can see the first and the second element should be 0.00

    I have idea to use if(){} to check if argumet to cos function is 2*pi*k (k=0,1,2,3...) and to set appropriate element to 0.

    Is there any other way to increase precision? I assume problem is coming from cos function because cosine function is usually calculated through Taylor's series.
    All your ideas are welcome.
    Last edited by Micko; 08-05-2004 at 02:35 PM.

  2. #2
    and the hat of int overfl Salem's Avatar
    Join Date
    Aug 2001
    The edge of the known universe
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  3. #3
    Registered User
    Join Date
    Mar 2004
    Before you ask, "How can I increase the precision of the results?", I think you should as, "What is the best precision that I can hope for?"

    Standard C compilers use "double" for all floating point calculations, and IEEE standard double precision is about 16 or 17 significant decimal digits. If your compiler has "long double" it may add about three more significant decimal digits.

    Note that your first term is off about 1 unit it the 17th significant digit, and the last term has a little more.

    Your approximation for pi is only nine significant digits; here's a way to get a better one without having to memorize (or store somwhere) more digits:

    #include <math.h>
      double pi;
      pi = 4.0 * atan(1.0);
    If your compiler has "long double", try the same thing with the long atan function:

      long double pi_long;
      pi_long = 4.0L * atanl(1.0L);
    Here's a program that I compiled and ran with Borland bcc32 version 5.1.1.

    #include <math.h>
    #include <stdio.h>
    int main()
      int i;
      int Len;
      double pi1;
      double pi2;
      long double pi3;
      long double value3;
      double value1;
      double value2;
      pi1 = 3.14159265; /* only nine significant digits! */
      pi2 = 4.0 * atan(1.0);
      pi3 = 4.0L * atanl(1.0L);
      printf("\n\nCheck cos() with zero:\n");
      printf("  cos(0) = %21.18le\n\n", cos(0));
      printf("Look at approximations to pi:\n");
      printf("  pi1  = %21.18lf --- defined with 9 significant digits\n", pi1);
      printf("  pi2  = %21.18lf --- from 4.0 * atan(1.0)\n", pi2);
      printf("  pi3  = %21.18Lf --- long double from 4.0 * atanl(1.0)\n\n",pi3);
      printf("Look at roundoff with cos(4*pi):\n");
      printf("  cos(4.0 * pi1)  = %21.18lf\n", cos(4.0 * pi1));
      printf("  cos(4.0 * pi2)  = %21.18lf\n", cos(4.0 * pi2));
      printf("  cos(4.0 * pi3)  = %21.18Lf\n\n", cosl(4.0 * pi3));
      printf("Now, just a simple addition of constants:\n");
      printf("  with double:      0.42  - 0.5  + 0.08  = %21.18le\n", 
             0.42 - 0.5 + 0.08);
      printf("  with long double: 0.42L - 0.5L + 0.08L = %21.18Le\n\n", 
             0.42L - 0.5L + 0.08L);
      Len = 11;
      for (i = 0; i < Len; i++) {
        printf("Calculate term %d of transform:\n", i);
        value1 = 0.42 - 0.5 * cos(2.0 * pi1 * (double)i/(Len-1.0)) + 
                 0.08 * cos(4.0 * pi1 * (double)i/(Len-1));
        printf("  value with pi1:  %21.18le\n", value1);
        value2 = 0.42 - 0.5 * cos(2.0 * pi2 * (double)i/(Len-1.0)) + 
                 0.08 * cos(4.0 * pi2 * (double)i/(Len-1));
        printf("  value with pi2:  %21.18le\n", value2);
        value3 = 0.42L - 0.5L * cosl(2.0L * pi3 * (long double)i/(Len-1.0L)) + 
                 0.08L * cosl(4.0L * pi3 * (long double)i/(Len-1.0L));
        printf("  value with pi3:  %21.18Le\n\n", value3);
      return 0;


Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Setting Precision Confusion
    By dnguyen1022 in forum C++ Programming
    Replies: 11
    Last Post: 01-14-2009, 09:38 AM
  2. Replies: 1
    Last Post: 04-03-2008, 01:17 AM
  3. Using a double
    By rmok in forum C++ Programming
    Replies: 3
    Last Post: 06-06-2005, 06:05 AM
  4. Precision Problem
    By penney in forum C Programming
    Replies: 6
    Last Post: 04-16-2004, 03:42 PM
  5. float/double variable storage and precision
    By cjschw in forum C++ Programming
    Replies: 4
    Last Post: 07-28-2003, 06:23 PM
Website Security Test