I need to dynamically create this structure array, at the beginning of my program and when the window is updated.
I am using GLUT (OpenGL) to create a gradient fill image and draw it's pixels on the screen, and I need the image to update itself when the window is resized.
Does anyone know how to get it working with malloc to dynamically create the array? Thanks in advance.
Code:/* my image structure */ typedef struct tagColour{ float r; /* red */ float g; /* green */ float b; /* blue */ } PIXEL_COLOUR; PIXEL_COLOUR pixel_image[PIXEL_WIDTH][PIXEL_HEIGHT];