thanks
thanks
It generally means an "indirect access" pointer, but sometimes it's direct. For instance, in Windows, we get a handle to a bitmap with CreateCompatibleBitmap(). But the pointer it returns does not give you direct access to the bitmap bits. Thus, this is a "true" handle. On the other hand, you could assign a pointer to an int, but that would be a "direct" handle since you can physically manipulate the value at the other end of it...
Code:#include <cmath> #include <complex> bool euler_flip(bool value) { return std::pow ( std::complex<float>(std::exp(1.0)), std::complex<float>(0, 1) * std::complex<float>(std::atan(1.0) *(1 << (value + 2))) ).real() < 0; }
thank you =)
yes, summed up, it's just a way to reference an object (usually a data structure in memory).