There's one way to allocate a 4KB block of data for use elsewhere. Naturally it's better to actually allocate specific types, but if you just want a solid 4K block of memory allocated for you, that'd do it.Code:void myFunction( void * data ) { /* do something */ } int main( void ) { /* Allocate 4 KB of data. */ void *dataBlock; dataBlock = malloc( 4096 ); myFunction( dataBlock ); return 0; }
You could then dice that up or do whatever you intend with it.
Quzah.