
Originally Posted by
awsdert
My suggestion, make all of the parts normalised areas, so for example:
map uses context as it's normalised area
each individual map square (so turns, corridors etc) uses the map as it's normalised area, add the map position to it's own when passing the vertices, I count about 31 pieces vertically, I would expect the same horizontally
actors use the map pieces as their normalised space, would have to examine up to 3 pieces away for borders since the actors will overshoot the normalised boundaries, maybe about 2.5 width & height?