Code:
struct character_data {
char name[18];
int width;
int height;
unsigned long data[66][1];
};
struct character_data chars_data[] = {
{ "0", 37, 66,
{ {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0xffe000}, {0x3fff800}, {0x7fffe00}, {0xfffff00}, {0x1fffff80}, {0x3fc03f80}, {0x3f801fc0}, {0x7f000fe0}, {0x7e0007e0}, {0xfc0007e0}, {0xfc0007f0}, {0x1fc0003f0}, {0x1f80003f0}, {0x1f80003f0}, {0x1f80003f8}, {0x1f80001f8}, {0x3f80001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f00001f8}, {0x3f80001f8}, {0x1f80001f8}, {0x1f80003f0}, {0x1f80003f0}, {0x1f80003f0}, {0x1fc0003f0}, {0xfc0007e0}, {0xfc0007e0}, {0x7e000fc0}, {0x7f001fc0}, {0x3f803f80}, {0x3fe0ff80}, {0x1fffff00}, {0xffffe00}, {0x7fffc00}, {0x3fff000}, {0x7fc000}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0}, {0x0} }
},
At the moment it’s in a separate file as a global variable.