Thread: Need some help with a bouncing ball algorithm

  1. #1
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    Need some help with a bouncing ball algorithm

    Hi, I've been working on a bouncing ball program with linked lists, however I am having some trouble with the very last part which is to spawn balls indefinitely while the program is running instead of just the 5 starting balls.

    The Code: main.c * GitHub

    Any help would be appreciated!

  2. #2
    and the hat of int overfl Salem's Avatar
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    If you're going to post links to code on github, at least make sure it's a compilable project instead of some random snippet.

    While you're at it, make some functions as well.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    Ah sorry, entire code :list.c * GitHub

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    and the hat of int overfl Salem's Avatar
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    Perhaps you could add
    Code:
    if ( event.key.keysym.sym == SDLK_SPACE ) {
      ball = CreateObject(screen,sphere_model,SPHERE_NUMTRIANGLES);
      printf("SpeedX: %f\tSpeedy: %f\tTX: %f\t TY: %f\n", ball->speedx, ball->speedy,ball->tx, ball->ty);
      list_addlast(list,ball);
    }
    I'll leave you to figure out where it should be added.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    Ah I totally should have thought of that, thanks!

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    I also have bit of an issue with removing the balls 5 seconds after they stop, I currently use an SDL command that essentially times out the screen for 5 seconds before deleting the balls, but that is not the smoothest of solutions. Is there any neat way to count down seconds in code before executing something?

  7. #7
    and the hat of int overfl Salem's Avatar
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    First of all, you need a condition which says 'stopped'. Bear in mind that since your velocities are floats, so you need to be aware that you can't easily do == 0.0
    Question 14.5

    Second, you need to add a member to each ball instance along the lines of
    time_t stoppedMovingTime;
    which you set to the result of time() when you've decided it's stopped moving.

    Then on every iteration, you call difftime() with that time and the current time to figure out if 5 seconds has elapsed. If it has, then remove that ball instance.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    ok, i'll try that, thanks.

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