Thread: I only want to develop Dos games, if that is still possible?

  1. #1
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    Question I only want to develop Dos games, if that is still possible?

    hi, I have followed all advice on how to install winbgim to work with GCC and codeblocks.
    i copy'd the lib file to the lib folder and the .h files to their include folder. I then got a first error while trying to compile the analog_clock.cpp , it is saved as a .cpp....then i hit re-build and get the two instances or right in line 302 of graphics.h... so I fixed that typo to.

    finally that leaves me with 0 errors and only 1warning in line 65 of analog_clock.cpp...which reads



    Code:
    initgraph(&gdriver,&gmode,"d:\\tc\\bgi");
    this I know is a path issue looking for the "bgi",
    any ideas where i will find this "bgi" beit in mingw or codeblocks?

    I had this same issue with my old borland compiler so I know it was a graphics interface driver but IDK how it is implemented in mingw or codeblocks to do dos graphics..

    any help would be great.

  2. #2

  3. #3
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    Gee that wonderful and thanks for the reply, where should i seek windows notes? is that something hosted on this site, on google?

  4. #4
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    I'm pretty sure Codeplug meant to search for "Windows Notes" within the linked page.

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    inside codeblocks or mingw or bgi library? which should i look for this?

  6. #6
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    1. The red text in post #2 that says "BGI Documentation for initgraph" is a link - click on it
    2. That link will take you to a page - search that page for "Windows Notes"

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