x+y*picturewidth*bytesperpixel+colorcomponent
which means x is 0-xxx
y=0-(pictureswidth - 1)
colorcompoent is 0-3 which tells what color compoent i want
access 0=Alpha chanel 1=red component 2=green component 3=blue component
bytesperpixel=is constant which tells one pixel is 4 bytes this time.
ja memory is arraged in sequence ARGBARGB
and x ,y and colorcomponent is array parameters and array is made form bytes is thistime if doesmatter...sometimes direct arraylike way is better understanded here (of coursei can make function which allows eaily this kindaccess but i bet is slower and painting etc programs slowness is not good thing at all) and i cannot use normal arrays they seem save sizelimits here and i cannot load (maybe save) using platforms features to them. which i dont tell more but what i understanded it is thisway functions what i gimes structure where is pointer to truecolordat (structure has also other values as well,and way what i going use i get truecolor data...)...