The physics rate of 180hz for Shift has been confirmed by groups of players that have modified the physics of the game. As mentioned before, video frame rate for Shift ranges from 35 FPS to over 70 FPS, depending on a players system and how many cars there are in a race. I recall that NFS2, NFS3, and NFS4 (High Stakes) sampled controller inputs at 32hz, and the physics may have run at that rate or a multiple. NFS5 (Porsche Unleashed) sampled at 64 hz. The video frame rate varied from 40 FPS to over 100 FPS. The physics was extremely consistent: replays simply stored the controller inputs and watching a replay was essentially the game re-running the race, using the stored controller inputs instead of live ones. AI opponent behavior also needed to be extremely consistent. Replays could be exchanged between PC's, meaning that those old games physics were not affected by the PC's as long as some minimal performance rate was met. Toca Race Driver 2 and 3 used the same replay strategy.
Although the video rate is clamped in some games, the physics rate could still a non-integer multiple of that rate. Usually the clamping just puts a cap on the maximum rate, the FPS may still drop below 30 FPS without affecting the physics.