My post here was similar to this : http://cboard.cprogramming.com/c-pro...g-program.html

I wanted to start fresh with my new code though and a better title.

Basically, I took what I learned from my questions in that thread and managed to build a list of musical notes( octaves, frequencies, sharp symbols, basically everything ) with the help of the structures Anduril wanted me to use and the suggestions from others.

Code:#include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <math.h> #define MAX_NOTES 88 /* 88 keys on a standard piano */ #define WIN_32_LEAN_AND_MEAN /* Trims all the lard from Windows */ #include <windows.h> /* ***************************** * PIANO_KEY_FREQUENCY(n) - macro * * - Takes 1 argument ( n ) * - Argument can be an expression * - It tests the argument to make * sure it is always above 0 and * below 89. * - If the parameter is not in a * valid range, the macro evalutates * to 0. * - If the parameter is in a valid range * it uses a formula shown beside it that * calculates the frequency of that key * number. ***************************** */ #define FREQUENCY(n) ((pow((pow(2.00, (1.00/12.00))), ((n) - 49.00)) * 440.00)) /* f(n) = ((2^1/12)^n-49) * 440Hz */ #define PIANO_KEY_FREQUENCY(n) ( n > 0 && n < 89 ? (FREQUENCY(n)) : (0) ) /* Validates user input */ /* *************************** */ typedef struct note_info note_info; struct note_info { char note; unsigned int octave; unsigned int freq; }; typedef struct sound_element sound_element; struct sound_element { unsigned int freq; /* 0 freq means rest */ unsigned int duration_ms; sound_element *next; }; unsigned int GetNextOctave( ) { static unsigned int octave = 0; static unsigned int interval = 0; static unsigned int interval_2 = 0; if (octave < 7 ) { if ( octave == 0 ) { if ( interval++ > 2 ) return ++octave; } else { if ( interval++ == 15 ) { interval = 4; return ++octave; } } } if ( octave == 7 ) { if ( interval_2++ > 10 ) return ++octave; } return octave; } unsigned int GetNextNote( ) { static unsigned int note = 'A'; unsigned int temp = 0; static unsigned int counter = 0; switch (counter++) { case 0: return note; break; case 1: case 4: case 6: case 9: return tolower(note); break; case 2: case 3: case 5: case 7: case 8: case 10: return toupper((++note)); break; case 11: counter = 0; temp = note; note = 'A'; return tolower(temp); break; } return note; } int main( ) { int ctr; note_info notes[MAX_NOTES]; for ( ctr = 0; ctr < MAX_NOTES; ctr++ ) { notes[ctr].freq = PIANO_KEY_FREQUENCY(ctr + 1); notes[ctr].octave = GetNextOctave(); notes[ctr].note = GetNextNote(); } for ( ctr = 0; ctr < MAX_NOTES; ctr++ ) { fprintf(stdout, "%c%d%c, frequency : %d\n", toupper(notes[ctr].note), notes[ctr].octave, islower(notes[ctr].note) ? '#' : ' ', notes[ctr].freq ); } return 0; }My main question is, did I label this list right? I already know the frequencies are correct( they are rounded, but they should be close enough to the value ), but I wasn't so sure about the note labels. Obviously though, I'm not done with this program and I will be adding most of the functions Anduril suggested to take a text file and convert it into music. I just wanted to make sure I had everything correct before moving on. I probably didn't do the GetNextOctave() and GetNextNote() functions very efficiently so feel free to make suggestions on those functions also.Code:Output : A0 , frequency : 27 A0#, frequency : 29 B0 , frequency : 30 C1 , frequency : 32 C1#, frequency : 34 D1 , frequency : 36 D1#, frequency : 38 E1 , frequency : 41 F1 , frequency : 43 F1#, frequency : 46 G1 , frequency : 48 G1#, frequency : 51 A1 , frequency : 54 A1#, frequency : 58 B1 , frequency : 61 C2 , frequency : 65 C2#, frequency : 69 D2 , frequency : 73 D2#, frequency : 77 E2 , frequency : 82 F2 , frequency : 87 F2#, frequency : 92 G2 , frequency : 97 G2#, frequency : 103 A2 , frequency : 109 A2#, frequency : 116 B2 , frequency : 123 C3 , frequency : 130 C3#, frequency : 138 D3 , frequency : 146 D3#, frequency : 155 E3 , frequency : 164 F3 , frequency : 174 F3#, frequency : 184 G3 , frequency : 195 G3#, frequency : 207 A3 , frequency : 219 A3#, frequency : 233 B3 , frequency : 246 C4 , frequency : 261 C4#, frequency : 277 D4 , frequency : 293 D4#, frequency : 311 E4 , frequency : 329 F4 , frequency : 349 F4#, frequency : 369 G4 , frequency : 391 G4#, frequency : 415 A4 , frequency : 440 A4#, frequency : 466 B4 , frequency : 493 C5 , frequency : 523 C5#, frequency : 554 D5 , frequency : 587 D5#, frequency : 622 E5 , frequency : 659 F5 , frequency : 698 F5#, frequency : 739 G5 , frequency : 783 G5#, frequency : 830 A5 , frequency : 880 A5#, frequency : 932 B5 , frequency : 987 C6 , frequency : 1046 C6#, frequency : 1108 D6 , frequency : 1174 D6#, frequency : 1244 E6 , frequency : 1318 F6 , frequency : 1396 F6#, frequency : 1479 G6 , frequency : 1567 G6#, frequency : 1661 A6 , frequency : 1760 A6#, frequency : 1864 B6 , frequency : 1975 C7 , frequency : 2093 C7#, frequency : 2217 D7 , frequency : 2349 D7#, frequency : 2489 E7 , frequency : 2637 F7 , frequency : 2793 F7#, frequency : 2959 G7 , frequency : 3135 G7#, frequency : 3322 A7 , frequency : 3520 A7#, frequency : 3729 B7 , frequency : 3951 C8 , frequency : 4186