Adak
Thanks for your help.
I now have this-which I think is getting near to what I intended!
Code:
#include <stdio.h>
int twoplayergamecode(){
return 0;
}
int main(int argc, char **argv)
{
twoplayergamecode();
int player=0;
int turn;
int noturns;
for (noturns=0;noturns<15;noturns++)
{
for(turn=0;turn<15;turn++)
{ //show it works
player=!player;
printf("Turn no%d.player: %d\n",noturns,player);
}
}
return 0;
}
This outputs:
Turn no0.player: 1
Turn no0.player: 0
Turn no0.player: 1
Turn no0.player: 0
Turn no0.player: 1
Turn no0.player: 0
Turn no0.player: 1
Turn no0.player: 0
Turn no0.player: 1
Turn no0.player: 0
Turn no0.player: 1
Turn no0.player: 0
Turn no0.player: 1
Turn no0.player: 0
Turn no0.player: 1
Turn no1.player: 0
Turn no1.player: 1
etc etc
to turn14
I am looking for
Turn no 0.player0
Turn no 0.player1
Turn no 1.player0
Turn no 1.player1
etc
If I play around somemore with it I may get the output I want!
The main code I want is to get a solid 2 player game turn function sorted!
Again thanks Adak for your help.