Thread: shmget, can this be "segmented"

  1. #1
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    shmget, can this be "segmented"

    Basically, my question is, I need to have multiple clients write requests to a shared memory block and a single server to process these requests and return them to the right owner.

    Handling the client placing requests is easy as all clients can just use a lock to put their request in the shared memory.

    The question is, how do I allocate a segment of the shared memory to each client, so that the client can read on this segment, and wait for the "server" to place the result in that chunk?

    I haven't seen anyway to segment shared memory like this.. perhaps if someone knows some standard functions to point me in the right direction?

  2. #2
    Registered User Codeplug's Avatar
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    Instead of trying to manage multiple shared blocks (at the OS level), create a single shared block that's able to accommodate up to N simultaneous clients. When a client issues a request to the server, it's allocated a client-response handle/entry somewhere in the shared block. When the client receives the response, it can return the handle/entry back to the server for reuse, or use it again in subsequent requests.

    Or you could consider other IPC methods: sockets, pipes, message queue's

    gg

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    Quote Originally Posted by Codeplug View Post
    Instead of trying to manage multiple shared blocks (at the OS level), create a single shared block that's able to accommodate up to N simultaneous clients. When a client issues a request to the server, it's allocated a client-response handle/entry somewhere in the shared block. When the client receives the response, it can return the handle/entry back to the server for reuse, or use it again in subsequent requests.

    Or you could consider other IPC methods: sockets, pipes, message queue's

    gg
    Thanks for the response.

    It's a course project, so I have to use RPC.

    I would like to use a single shared block, but I'm not sure how each client gets allocated a portion of the shared memory in which to write... ideally, if there are 4 clients, each client should be able to write to his portion of the shared memory without interference...

  4. #4
    Registered User Codeplug's Avatar
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    >> but I'm not sure how each client gets allocated a portion of the shared memory
    Simple approach is to just use an array of per-client structures, and an index representing "the next structure to allocate to a client". And once a structure has been given to a client, it's never returned. Then to support N clients, the array would contain N elements. First client gets index 0, next client gets index 1, etc...

    If you need to support the notion re-usable client structures, then you would need to scan the array for the next available structure to assign.

    gg

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    Quote Originally Posted by Codeplug View Post
    >> but I'm not sure how each client gets allocated a portion of the shared memory
    Simple approach is to just use an array of per-client structures, and an index representing "the next structure to allocate to a client". And once a structure has been given to a client, it's never returned. Then to support N clients, the array would contain N elements. First client gets index 0, next client gets index 1, etc...

    If you need to support the notion re-usable client structures, then you would need to scan the array for the next available structure to assign.

    gg
    I see. This is starting to make a lot of sense now.

    so I would need one general holder for each client to "register" himself. The server reads from this place, and then returns a pointer to some chunk of the shared memory to the new client. all interactions after that go between those new chunks...

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