Hi!

I was wondering how it would be done to point to struct, like this

you have two dif structs

Code:
typedef struct {
     float face1,face2,face3;
    char name[200];
     int num_objs;

} object_list;

typedef struct {
     scene_name
       
}scenes;


object_list obj[50];
scenes scene[50];
where scene would be 1 element, and pointing to several objects with in the

(this is pseudo and what i want todo)

scene[0].obj[0].numobj;

result with how many objects there are in scene 0, right now i add the start object and the end object into the scene struct so, when drawing the 3d object, i do
this more or less.
Code:
for (counter=startobj;counter<endobj;counter++)
anyone could elaborate how i could do this?

Any help are appricated!

- seidel