Code:
int harten[13][2];
int ruiten[13][2];
int schoppen[13][2];
int klaveren[13][2];
InitialiseCards(){
harten[13][2] = {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{9,1},{10,1},{11,1},{12,1},{13,1}};
ruiten[13][2] = {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{9,1},{10,1},{11,1},{12,1},{13,1}};
schoppen[13][2]= {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{9,1},{10,1},{11,1},{12,1},{13,1}};
klaveren[13][2]= {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{9,1},{10,1},{11,1},{12,1},{13,1}};
}
(harten, ruiten, schoppen and klaveren are the dutch names of the type of cards)